Home / Blog / NEH’s Digital Projects Proposals Due June 12

NEH’s Digital Projects Proposals Due June 12

Our colleagues at the National Endowment for the Humanities are currently accepting applications for Digital Projects for the Public. This program supports projects that interpret and analyze humanities content in primarily digital platforms and formats, such as websites, mobile applications and tours, interactive touch screens and kiosks, games, and virtual environments. The projects must be designed to attract broad public audiences.

All Digital Projects for the Public projects should

  • present analysis that deepens public understanding of significant humanities ideas;
  • incorporate sound humanities scholarship;
  • involve humanities scholars in all phases of development and production;
  • include appropriate digital media professionals;
  • reach a broad public through a realistic plan for development, marketing, and distribution;
  • create appealing digital formats for the general public; and
  • demonstrate the capacity to sustain themselves.

All projects should demonstrate the potential to attract a broad, general, nonspecialist audience, either online or in person at venues such as museums, libraries, or other cultural institutions. Applicants may also choose to identify particular communities and groups, including students, to whom a project may have particular appeal.

NEH also welcomes applications for non-promotional digital components of a larger project. For these projects, you should explain how the digital platform will enrich the users’ learning experience and engagement. For instance, if your request is for a mobile experience that would operate within a museum or would work in conjunction with a film, you should explain how this project element will substantially add to the audience’s learning experience.

The Digital Projects for the Public program supports projects that interpret and analyze humanities content in primarily digital platforms and formats, such as websites, mobile applications and tours, interactive touch screens and kiosks, games, and virtual environments. The projects must be designed to attract broad public audiences.

All Digital Projects for the Public projects should

  • present analysis that deepens public understanding of significant humanities ideas;
  • incorporate sound humanities scholarship;
  • involve humanities scholars in all phases of development and production;
  • include appropriate digital media professionals;
  • reach a broad public through a realistic plan for development, marketing, and distribution;
  • create appealing digital formats for the general public; and
  • demonstrate the capacity to sustain themselves.

All projects should demonstrate the potential to attract a broad, general, nonspecialist audience, either online or in person at venues such as museums, libraries, or other cultural institutions. Applicants may also choose to identify particular communities and groups, including students, to whom a project may have particular appeal.

NEH also welcomes applications for non-promotional digital components of a larger project. For these projects, you should explain how the digital platform will enrich the users’ learning experience and engagement. For instance, if your request is for a mobile experience that would operate within a museum or would work in conjunction with a film, you should explain how this project element will substantially add to the audience’s learning experience.

Get the application and more information

Grant Snapshot

Maximum award amount
$30,000 (Discovery grants)
$100,000 (Prototyping grants)
$300,000 (Production grants)

Open to Organizations

Expected output: Game/Simulation; Mobile App; Virtual/Augmented Reality; Website

Period of performance: One to three years

Application due: June 12, 2019

Project start date: March 1, 2020

Check Also

ITVS Seeks Applications for Diversity Development Fund

Offering producers of color up to $25,000 in research and development funding to develop a documentary for public television.